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Educational applications of multi-client synchronization through improved Web graph semantics.

, , , and . WETICE, page 21-26. IEEE Computer Society, (1996)

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A Future for Entertainment-Defense Research Collaboration., , and . IEEE Computer Graphics and Applications, 21 (1): 37-43 (2001)Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications., , , , and . Comput. Graph. Forum, 19 (3): 91-98 (2000)A unified component framework for dynamically extensible virtual environments., , and . CVE, page 64-71. ACM, (2002)NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments., , , and . IEEE Computer Graphics and Applications, 20 (5): 12-15 (2000)Collaborative virtual entertainment: (if you can't beat 'em, join 'em?).. CVE, page 63. ACM, (2002)Software engineering of distributed simulation environments., , , and . WETICE, page 262-267. IEEE Computer Society, (1996)Communication Visibility in Shared Virtual Worlds., and . WETICE, page 187-192. IEEE Computer Society, (1997)Educational applications of multi-client synchronization through improved Web graph semantics., , , and . WETICE, page 21-26. IEEE Computer Society, (1996)The QUICK Framework for Task-specific Asset Prioritization in Distributed Virtual Environments.. VR, page 143-150. IEEE Computer Society, (2000)Cyberspace and Mock Apple Pie: A Vision of the Future of Graphics and Virtual Environments., , and . IEEE Computer Graphics and Applications, 19 (6): 8-11 (1999)