Author of the publication

Formalizing Non-Formalism: Breaking the Rules of Automated Game Design.

, and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Launchpad: A Rhythm-Based Level Generator for 2-D Platformers., , , , , and . IEEE Trans. Comput. Intell. AI Games, 3 (1): 1-16 (2011)Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM., , , , , , , , and . IDC, page 208-219. ACM, (2019)Mixed-Initiative Creative Interfaces., , , , , , , , and . CHI Extended Abstracts, page 628-635. ACM, (2017)Integrating Automated Play in Level Co-Creation., , , , and . CoRR, (2019)Exploratory Automated Analysis of Structural Features of Interactive Narrative., , , , , , and . AIIDE, page 88-94. AAAI Press, (2018)Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development., , , , , , , , and . CHI, page 1-17. ACM, (2020)Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops., , , , and . AI Magazine, 33 (1): 55-56 (2012)Design of Playful Authoring Tools for Social and Behavioral Science., , , , , , and . IUI Companion, page 157-160. ACM, (2017)The five year evolution of a game programming course., and . SIGCSE, page 87-92. ACM, (2012)Explainable PCGML via Game Design Patterns., , , , and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)