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Human-computer interaction for kids, and . (2003)Co-Evolution of Technological Design and Pedagogy in an Online Learning Community. Designing Virtual Communities in the Service of Learning, Cambridge University Press, (2002)Why Do People Write for Wikipedia? Incentives to Contribute to Open-Content Publishing, and . (2005)Psychological research online. Report of board of scientific affairs' advisory group on the conduct of research on the Internet, , , , , and . American Psychologist, 59 (2): 108-117 (2004)MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids MOOSE Crossing:Construction, Community, and Learning in a Networked Virtual World for Kids MOOSE Crossing:Construction, Community, and Learning in a Networked Virtual World for Kids. http://www.cc.gatech.edu/\~asb/thesis/download.html, (May 1997)Can educational be fun?. presented at the Game Developers Conference '99, San Jose, CA., (1999)The MediaMOO Project: Constructionism and Professional Community, and . Convergence, (1995)Graders as Meta-Reviewers: Simultaneously Scaling and Improving Expert Evaluation for Large Online Classrooms., , , , , , , , , and 2 other author(s). L@S, page 399-408. ACM, (2016)Predicting successful completion of online collaborative animation projects., , , and . Creativity & Cognition, page 391-392. ACM, (2009)The View from the Other Side: The Border Between Controversial Speech and Harassment on Kotaku in Action., , and . CoRR, (2017)