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Soundscape and haptic cues in an interactive painting: A study with autistic children., , , , , and . BioRob, page 375-380. IEEE, (2014)Using Optical Head-Mounted Devices (OHMD) for Provision of Feedback in Education., , and . Intelligent Environments, page 159-162. IEEE, (2016)A framework for high level semantic annotation using trusted object annotated dataset., , , , and . ISSPIT, page 491-495. IEEE Computer Society, (2010)Creating Smarter Teaching and Training Environments: Innovative Set-Up for Collaborative Hybrid Learning., , , , , , , , and . Intelligent Environments (Workshops), volume 21 of Ambient Intelligence and Smart Environments, page 238-248. IOS Press, (2016)The impact of 3D virtual environments on communication patterns., , and . ITHET, page 1-5. IEEE, (2012)Selfconscious or unselfconscious software design?. JIT, 5 (1): 33-36 (1990)Formal specifications as constructive diagrams., , and . Microprocess. Microprogramming, 37 (1-5): 175-178 (1993)Requirements Engineering: A Perspective Through Theory-Building., and . ICRE, page 100-107. IEEE Computer Society, (1998)Fact and Artifact: Reification and Drift in the History and Growth of Interactive Software Systems., and . Cognitive Technology, volume 2117 of Lecture Notes in Computer Science, page 25-39. Springer, (2001)Patient care management using a multi-agent approach., , , and . SMC, page 1817-1821. IEEE, (2000)