Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Gameplay Metrics in Game User Research: Examples from the Trenches., , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Introduction., , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study., , , and . IEEE Computer Graphics and Applications, 33 (2): 6-11 (2013)Distribution of digital games via BitTorrent., , and . MindTrek, page 233-240. ACM, (2011)Towards gameplay analysis via gameplay metrics., and . MindTrek, page 202-209. ACM, (2009)User studies: a strategy towards a successful industry-academic relationship., , , , , and . Future Play, page 134-142. ACM, (2010)Predicting Skill Learning in a Large, Longitudinal MOBA Dataset., , , , , , and . CIG, page 1-7. IEEE, (2018)Impact of Social Distancing on Face To Face Meetups for Software Practitioners during the Covid-19 Pandemic., and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-22 (2022)WARDS: Modelling the Worth of Vision in MOBA's., , , , , , , , , and 1 other author(s). SAI (2), volume 1229 of Advances in Intelligent Systems and Computing, page 63-81. Springer, (2020)Time to Die: Death Prediction in Dota 2 using Deep Learning., , , , , , and . CoG, page 1-8. IEEE, (2019)