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School of the Future: Using Augmented Reality for Contextual Information and Navigation in Academic Buildings.

, and . ICALT, page 728-729. IEEE Computer Society, (2012)

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Evaluation of the Virtual Mobility Learning Hub., , , , and . HCI (25), volume 12205 of Lecture Notes in Computer Science, page 20-33. Springer, (2020)A Novel Edge Detection Operator for Identifying Buildings in Augmented Reality Applications., , and . ICIST, volume 1283 of Communications in Computer and Information Science, page 208-219. Springer, (2020)A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning., , , , , , , and . Robotics, 11 (2): 41 (2022)Learning with Open Cultural Data - Jecza Museum for DigiCulture Study Case., , , , , , and . ICALT, page 17-19. IEEE, (2021)Digital Tools and MOOCs Analysis as Student Exam Activities., , , , and . ICALT, page 33-35. IEEE, (2022)A Discussion on User Experience of Virtual Reality Simulators vs. Head Mounted Displays., , , and . RoCHI, page 157-163. Matrix Rom, (2022)School of the Future: Using Augmented Reality for Contextual Information and Navigation in Academic Buildings., and . ICALT, page 728-729. IEEE Computer Society, (2012)Zero-Programming Augmented Reality Authoring Tools for Educators: Status and Recommendations., and . ICALT, page 496-498. IEEE Computer Society, (2017)Mobile usability evaluation: the case of the Art Encounters 2017 application., and . RoCHI, page 42-45. Matrix Rom, (2018)Usability Testing of Mobile Augmented Reality Applications for Cultural Heritage - A Systematic Literature Review., and . RoCHI, page 137-144. Matrix Rom, (2020)