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Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI., , , , , , , , , and 10 other author(s). CoRR, (2023)Conducting Remote Design Research on Embodied, Collaborative Museum Exhibits.. CHI Extended Abstracts, page 379:1-379:8. ACM, (2023)Family Learning Talk in AI Literacy Learning Activities., , and . CHI, page 226:1-226:20. ACM, (2022)Designing for Socially Interactive Systems., , , and . Creativity & Cognition, page 39-50. ACM, (2017)MoViz: A Visualization Tool for Comparing Motion Capture Data Clustering Algorithms., , and . MOCO, page 9:1-9:8. ACM, (2020)Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits., , , , , , and . IDC, page 727-731. ACM, (2023)The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience., , , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Creativity Metrics for a Lead-and-Follow Dynamic in an Improvisational Dance Agent., , and . ICCC, page 276-283. Association for Computational Creativity (ACC), (2020)The Role of Collaboration, Creativity, and Embodiment in AI Learning Experiences., , , and . Creativity & Cognition, page 22:1-22:10. ACM, (2021)Trajectories of Physical Engagement and Expression in a Co-Creative Museum Installation., , , , , and . Creativity & Cognition, page 246-257. ACM, (2019)