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Animal companions: Fostering children's effort-making by nurturing virtual pets.

, , , and . Br. J. Educ. Technol., 42 (1): 166-180 (2011)

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Some techniques for building mathematical intelligent tutoring systems.. Intelligent Tutoring Media, 2 (3-4): 137-148 (1991)Evaluating the Effects of Mobile Technology on an Outdoor Experiential Learning., , , , and . WMUTE, page 107-114. IEEE Computer Society, (2008)PuzzleView: Enhanced Workspace Displaying for Group Interaction with Tablet PCs., , , and . WMTE, page 205-206. IEEE Computer Society, (2004)A Contest Event in the Connected Classroom Using Wireless Handheld Devices., , , , and . WMTE, page 207-208. IEEE Computer Society, (2004)Design of Dyad Game for Developing Fluency in Multiplication Facts., , , and . DIGITEL, page 221-223. IEEE Computer Society, (2007)Investigating the Fluidity of Performance in an Educational Digital Game., , , and . DIGITEL, page 77-83. IEEE, (2012)My-Mini-Pet: The Design of Pet-Nurturing Handheld Game., , and . DIGITEL, page 138-140. IEEE, (2008)Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies., , and . DIGITEL, page 130-134. IEEE Computer Society, (2007)Effects of Digital Game-Based Extensive Mental Calculation Practice., , , , and . DIGITEL, page 240-242. IEEE, (2010)DCE: A One-on-One Digital Classroom Environment., , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 786-788. IOS Press, (2005)