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Automated modeling and analysis of agent-based simulations using the CASE framework.

, , , , and . ICARCV, page 346-351. IEEE, (2010)

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The Optimization of Kernel CMAC Based on BYY Learning., , and . ICONIP (1), volume 5863 of Lecture Notes in Computer Science, page 357-364. Springer, (2009)Achieving critical consistency through progressive slowdown in highly interactive Multi-Player Online Games., and . CSCWD, page 332-337. IEEE, (2013)Greedy Algorithms for Client Assignment in Large-Scale Distributed Virtual Environments., , and . Simulation, 84 (10-11): 521-533 (2008)An Architecture for Rapidly Reconfigurable MOUT Simulations., and . Annual Simulation Symposium, page 144-154. IEEE Computer Society, (2007)A virtualization-based approach for zone migration in distributed virtual environments., , , , , , and . SimuTools, page 249-256. ICST/ACM, (2011)Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation., , , and . CASA, page 37-43. ACM, (2016)基于Repast Simphony平台的人群运动行为仿真及优化 (Simulation and Optimization of Crowd Movement Behavior Based on Repast Simphony Platform)., , , and . 计算机科学, 45 (12): 187-191 (2018)Algorithms for Balanced Graph Bi-partitioning., , , and . HPCC/CSS/ICESS, page 185-188. IEEE, (2014)An efficient locomotion strategy for six-strut tensegrity robots., , , and . ICCA, page 413-418. IEEE, (2017)A Meter Band Rate Mechanism to Improve the Native QoS Capability of OpenFlow and OpenDaylight., , and . CommNet, page 1-6. IEEE, (2019)