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PPROC, an ontology for transparency in public procurement., , , and . Semantic Web, 7 (3): 295-309 (2016)Rendering natural waters taking fluorescence into account., and . Comput. Animat. Virtual Worlds, 15 (5): 471-484 (2004)Capture and Analysis of Racing Gameplay Metrics., , and . IEEE Software, 28 (5): 46-52 (2011)VOX system: a semantic embodied conversational agent exploiting linked data., and . Multimedia Tools Appl., 75 (1): 381-404 (2016)Smart tourist information points by combining agents, semantics and AI techniques., , , and . Comput. Sci. Inf. Syst., 14 (1): 1-23 (2017)MOTRICO Project: Geometric Construction and Mesh Generation of Blood Vessels in Coronary Bifurcation., , and . ICCSA (3), volume 2669 of Lecture Notes in Computer Science, page 559-568. Springer, (2003)Associative Learning for Enhancing Autonomous Bots in Videogame Design., , , , and . DCAI, volume 217 of Advances in Intelligent Systems and Computing, page 361-368. Springer, (2013)E-VOX: a socially enhanced semantic ECA., , and . SLMI@ICMI, page 2:1-2:6. ACM, (2016)Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real., , and . CEIG, page 125-133. Eurographics Association, (2009)Correction to 'Adding Support for High-Level Skeletal Animation'., , , and . IEEE Trans. Vis. Comput. Graph., 9 (1): 110 (2003)