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DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments.

, , , , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 277-286. Springer, (2015)

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The Role of Syntactic Analysis in Textual Case Retrieval., , and . ICCBR Workshops, page 120-127. (2005)The Influence of Learner Characteristics on Task-Oriented Tutorial Dialogue., , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 365-372. IOS Press, (2007)The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning., , and . IUI, page 155-162. ACM, (1997)Visual Emotive Communication in Lifelike Pedagogical Agents., , and . Intelligent Tutoring Systems, volume 1452 of Lecture Notes in Computer Science, page 474-483. Springer, (1998)Coherent Gestures, Locomotion, and Speech in Life-like Pedagogical Agents., , , and . IUI, page 13-20. ACM, (1998)Focusing Problem Solving in Design-Centered Learning Environments., , , and . Intelligent Tutoring Systems, volume 1086 of Lecture Notes in Computer Science, page 475-483. Springer, (1996)Justification Structures for Document Reuse., and . EWCBR, volume 1168 of Lecture Notes in Computer Science, page 76-90. Springer, (1996)The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment., , , , , and . Comput. Educ., (2020)Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning., , , and . EDM, International Educational Data Mining Society (IEDMS), (2018)A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning., , , , , and . IEEE Trans. Learn. Technol., 12 (1): 3-15 (2019)