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On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction., , , , , and . CHI, page 228. ACM, (2019)Sharing hand gesture and sketch cues in remote collaboration., , , and . J. Vis. Commun. Image Represent., (2019)Interfaces For Wearable Computers., and . VRAIS, page 290. IEEE Computer Society, (1998)3D palette: a virtual reality content creation tool., , , and . VRST, page 155-156. ACM, (1997)A framework and testbed for studying manipulation techniques for immersive VR., , , and . VRST, page 21-28. ACM, (1997)FingARtips: gesture based direct manipulation in Augmented Reality., , , and . GRAPHITE, page 212-221. ACM, (2004)Mobile maze: a comparison of camera based mobile game human interfaces., , and . Mobile HCI, page 329-330. ACM, (2005)A loose and sketchy approach in a mediated reality environment, , and . GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, page 371--379. New York, NY, USA, ACM, (2005)event-place: Dunedin, New Zealand.Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?, , , , , , , , and . VR, page 1219-1220. IEEE, (2019)How real should virtual characters be?, , and . Advances in Computer Entertainment Technology, page 57. ACM, (2006)