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Crossmodal Perception in Immersive Environments., , , and . CEIG, page 1-7. Eurographics Association, (2016)Analyzing Interfaces and Workflows for Light Field Editing., , , and . CoRR, (2018)Intuitive Editing of Visual Appearance from Real-World Datasets., , , , and . MAM@EGSR, page 9-10. Eurographics Association, (2017)Dynamic range expansion based on image statistics., , and . Multim. Tools Appl., 76 (1): 631-648 (2017)A Study of Change Blindness in Immersive Environments., , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2446-2455 (2023)A metric of visual comfort for stereoscopic motion., , , and . ACM Trans. Graph., 32 (6): 222:1-222:9 (2013)Multimodality in VR: A Survey., , , , and . ACM Comput. Surv., 54 (10s): 216:1-216:36 (January 2022)A Generative Framework for Image-based Editing of Material Appearance using Perceptual Attributes., , , , and . Comput. Graph. Forum, 41 (1): 453-464 (2022)The role of objective and subjective measures in material similarity learning., , , , , , and . SIGGRAPH Posters, page 51:1-51:2. ACM, (2020)Practical Low-Cost Recovery of Spectral Power Distributions., , and . Comput. Graph. Forum, 35 (1): 166-178 (2016)