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PoI Awareness, Relevance and Aggregation for Augmented Reality.

, , , , and . IV, page 300-305. IEEE Computer Society, (2016)

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Visualizing the brain on a mixed reality smartphone application., , , and . EMBC, page 5090-5093. IEEE, (2015)Visualization of geographic query results for small screen devices., , and . GIR, page 63-64. ACM, (2007)Comparison of off-screen visualization techniques with representation of relevance on mobile devices., , , and . BCS HCI, page 9. British Computer Society, (2013)VisuaLeague: Visual Analytics of Multiple Games., , and . IV, page 54-62. IEEE, (2021)Analysing Player Performance with Animated Maps., , , , and . IV, page 103-109. IEEE Computer Society, (2018)Virtual Humans Playing the Role of Patients in Self-medication Consultations: Perspectives of Undergraduate Pharmacy Students., , , , , and . VISIGRAPP (1: GRAPP), page 298-305. SciTePress, (2016)PoI Awareness, Relevance and Aggregation for Augmented Reality., , , , and . IV, page 300-305. IEEE Computer Society, (2016)Mobile Solution for Brain Visualization Using Augmented and Virtual Reality., , , and . IV, page 124-129. IEEE Computer Society, (2016)Monitoring and debugging message passing applications with MPVisualizer., , and . PDP, page 376-382. IEEE Computer Society, (2000)Point of Interest Awareness using Indoor Positioning with a Mobile Phone., , and . PECCS, page 5-14. SciTePress, (2011)