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PoI Awareness, Relevance and Aggregation for Augmented Reality.

, , , , and . IV, page 300-305. IEEE Computer Society, (2016)

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A platform for the generation of virtual environments inhabited by intelligent virtual humans., , , , , and . ITiCSE, page 402. ACM, (2005)Intelligent Virtual Assistant for Promoting Behaviour Change in Older People with T2D., , , , , , , , , and . EPIA (1), volume 11804 of Lecture Notes in Computer Science, page 372-383. Springer, (2019)IVPrototype - An Information Visualization Prototype., , and . IV, page 159-. IEEE Computer Society, (2002)Symbol Adaptation Assessment in Outdoor Augmented Reality., , , , and . GRAPP, page 387-396. SciTePress, (2014)Animating With a Self-organizing Population the Reconstruction of Medieval Mértola., , , and . GCH, page 1-10. Eurographics Association, (2017)Virtual Characters with Affective Facial Behavior., , , and . GRAPP, page 348-355. SciTePress, (2014)A serious game-based solution to prevent bullying., , , , , and . MoMM, page 63-72. ACM, (2015)Mobile Augmented Reality for Analysis of Solar Radiation on Facades., , , , , , , , and . VISIGRAPP (1: GRAPP), page 131-142. SCITEPRESS, (2023)Interactive Visualizer for the Extended Perspective System as Support for Architectural Design., , , , , , , , , and 1 other author(s). GRAPP, page 453-463. SciTePress, (2014)Improving Symbol Salience in Augmented Reality., , , , and . GRAPP/IVAPP, page 367-372. SciTePress, (2013)