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An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.

, , , , , , , , , and . Comput. Educ., (2016)

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Automated Coordinate Measuring Machine Inspection Planning Knowledge Capture and Formalization., , , , and . J. Comput. Inf. Sci. Eng., (2018)Integrating Self-Determination and Self-Efficacy in Game Design., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 178-190. Springer, (2018)Laminae-Based Feature Recognition., , and . IEEE Trans. Pattern Anal. Mach. Intell., 23 (9): 1043-1048 (2001)Decomposition of Complex Models for Manufacture., , , , and . SMI, page 337-341. IEEE Computer Society, (2004)Introduction to the special issue on "Gamification of Industrial Systems"., and . Int. J. Serious Games, 6 (2): 21-22 (2019)Symbiotic System of Systems Design for Safe and Resilient Autonomous Robotics in Offshore Wind Farms., , , , , , , , and . IEEE Access, (2021)The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting., , , , , , , , and . Comput. Educ., (2013)Technology-based reading intervention programs for elementary grades: An analytical review., , , , and . Comput. Educ., (2019)The evaluation of a novel haptic-enabled virtual reality approach for computer-aided cephalometry., , , , , and . Comput. Methods Programs Biomed., (2016)Automated generation of engineering rationale, knowledge and intent representations during the product life cycle., , , and . Virtual Real., 16 (1): 69-85 (2012)