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Scan-Or-Not-to-Scan - balancing network selection accuracy and energy consumption.

, and . IWCMC, page 1371-1376. IEEE, (2015)

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User Quality of Experience-aware Multimedia Streaming over Wireless Home Area Network., and . VTC Spring, page 644-648. IEEE, (2007)Open corpus architecture for personalised ubiquitous e-learning., and . Personal and Ubiquitous Computing, 13 (3): 197-205 (2009)iVoIP: an intelligent bandwidth management scheme for VoIP in WLANs., and . Wireless Networks, 20 (3): 457-473 (2014)Quality Utility modelling for multimedia applications for Android Mobile devices., , , , and . BMSB, page 1-6. IEEE, (2012)Network reputation-based stereoscopic 3D video delivery in heterogeneous networks., , and . BMSB, page 1-7. IEEE, (2014)Synchronisation Between Real and Virtual-World Devices in a VR-IoT Environment., and . BMSB, page 1-5. IEEE, (2018)Improving STEM Learning Experience in Primary School by Using NEWTON Project Innovative Technologies., , , , , , and . CSEDU (Selected Papers), volume 1022 of Communications in Computer and Information Science, page 214-230. Springer, (2018)Improving Learning Satisfaction in a Programming Course by Using Course-Level Personalisation with NEWTELP., , , and . SMAP, page 1-6. IEEE, (2019)Delivery of High Definition Video Content over Bandwidth Constrained Links in Heterogeneous Wireless Networks., and . BMSB, page 1-7. IEEE, (2019)Performance Evaluation of a Multi-User Virtual Reality Platform., , , and . IWCMC, page 934-939. IEEE, (2020)