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Perceptual evaluation of position and orientation context rules for pedestrian formations.

, , and . APGV, page 75-82. ACM, (2008)

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Data-Driven Reinforcement Learning for Virtual Character Animation Control., , and . CoRR, (2021)Perceptual effects of scene context and viewpoint for virtual pedestrian crowds., , and . ACM Trans. Appl. Percept., 8 (2): 10:1-10:22 (2011)Modeling Groups of Plausible Virtual Pedestrians., and . IEEE Computer Graphics and Applications, 29 (4): 54-63 (2009)Learned Dynamics Models and Online Planning for Model-Based Animation Agents., , and . KES-AMSTA, volume 241 of Smart Innovation, Systems and Technologies, page 27-37. Springer, (2021)Perception of complex emotional body language of a virtual character with limb modifications., , and . SAP, page 133. ACM, (2013)Latent Dynamics for Artefact-Free Character Animation via Data-Driven Reinforcement Learning., , and . ICANN (4), volume 12894 of Lecture Notes in Computer Science, page 675-687. Springer, (2021)Perception of Approach and Reach in Combined Interaction Tasks., and . MIG, page 165-170. ACM, (2013)Metropolis: Multisensory Simulation of a Populated City., and . VS-GAMES, page 1-7. IEEE Computer Society, (2011)Human or Robot?: Investigating voice, appearance and gesture motion realism of conversational social agents., , , , and . IVA, page 76-83. ACM, (2021)Perception of Complex Emotional Body Language of a Virtual Character., and . MIG, volume 7660 of Lecture Notes in Computer Science, page 112-121. Springer, (2012)