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Imago: An integrated prototyping, evaluation and transitioning environment for information visualisation.

, , and . IV, page 17-22. IEEE Computer Society, (2007)

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Imago: An integrated prototyping, evaluation and transitioning environment for information visualisation., , and . IV, page 17-22. IEEE Computer Society, (2007)Challenges for Asynchronous Collaboration in Augmented Reality., , , , and . ISMAR Adjunct, page 31-35. IEEE Computer Society, (2016)Performance improvement using data tags for handheld spatial augmented reality., , , and . VRST, page 161-165. ACM, (2014)A Characterisation Model for Visual Interaction Interfaces., , and . IV, page 701-706. IEEE Computer Society, (2007)Spatial augmented reality support for design of complex physical environments., , , , , , , , , and 2 other author(s). PerCom Workshops, page 588-593. IEEE Computer Society, (2011)Using spatial augmented reality for appliance design., , , and . PerCom Workshops, page 316-318. IEEE Computer Society, (2011)Augmented Reality Entertainment: Taking Gaming Out of the Box., , , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Tangible interaction techniques to support asynchronous collaboration., , , and . ISMAR, page 1-6. IEEE Computer Society, (2013)Merging Tangible Buttons and Spatial Augmented Reality to Support Ubiquitous Prototype Designs., , , , , , and . AUIC, volume 126 of CRPIT, page 29-38. Australian Computer Society, (2012)Tangible Agile Mapping: Ad-hoc Tangible User Interaction Definition., , and . AUIC, volume 139 of CRPIT, page 3-12. Australian Computer Society, (2013)