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CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces.

, , , , , , , , and . IDC, page 45-48. ACM, (2006)

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To use PYA tool or not for learning Japanese hand alphabets., , , , and . Advances in Computer Entertainment Technology, page 51. ACM, (2006)Development and Evaluation of a Digital Vegetation Interaction Game for Children., , , , , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 288-289. Springer, (2009)Playing with invisible animals: An interactive system of floor-projected footprints to encourage children's imagination., , , , , , and . Int. J. Child Comput. Interact., (2022)A system for supporting collaborative learning with networked sensing boards., , , , and . Syst. Comput. Jpn., 35 (9): 39-50 (2004)Novel application of 3D range image sensor for estimation of interests based on fixation time of face orientation., , , , , and . ICST, page 1-4. IEEE, (2017)Human SUGOROKU: full-body interaction system for students to learn vegetation succession., , , , , , , , , and . IDC, page 364-367. ACM, (2013)Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface., , , , , , , , , and . CHI Extended Abstracts, page 2227-2232. ACM, (2014)KIKIWAKE: sound source separation system for children-computer interaction., , , , , , , , , and . CHI Extended Abstracts, page 757-762. ACM, (2013)Animal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment., , , , , , , and . CSEDU (1), page 421-427. SciTePress, (2019)Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment., , , , , , , , and . Advances in Computer Entertainment, page 46:1-46:4. ACM, (2014)