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Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey.

, and . Int. J. Serious Games, (2017)

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INTERACCT: Serious Game Performance as Medical Condition Indicator., , and . MIE, volume 205 of Studies in Health Technology and Informatics, page 1248. IOS Press, (2014)Bass Impact DJ Studio - A Music Mixing Software with Gesture Controls., and . INTETAIN, volume 136 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 132-135. Springer, (2014)How to Evaluate the Quality of Service of Satellite based Content Delivery Networks., and . Applied Informatics, page 649-655. IASTED/ACTA Press, (2003)Design considerations for a serious game for children after hematopoietic stem cell transplantation., , , , , , , and . Entertain. Comput., (2016)Playful-consumption experiences and subjective well-being: Children's smartphone usage., , , , and . Entertain. Comput., (2021)Virtual Tourism with Drones: Experiments and Lag Compensation., and . DroNet@MobiSys, page 45-50. ACM, (2015)Cooperative Positioning when Using Local Position Information: Theoretical Framework and Error Analysis., and . IEEE Trans. Mob. Comput., 12 (10): 2091-2104 (2013)Simulating Load Balancing on Heterogeneous Workstation Clusters., and . ACPC, volume 1557 of Lecture Notes in Computer Science, page 533-540. Springer, (1999)Modelling energy efficiency in distributed home environments., , , , and . Int. J. Commun. Networks Distributed Syst., 4 (2): 161-182 (2010)Mobile IP Routing., and . The Industrial Information Technology Handbook, CRC Press, (2005)