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Design patterns as laws of quality

, , , and . Object-oriented Design Knowledge: Principles, Heuristics, and Best Practices, Idea Group Pub, (2006)

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A Taxonomy for Program Metamodels in Program Reverse Engineering., , and . ICSME, page 44-55. IEEE Computer Society, (2016)ProMeTA: a taxonomy for program metamodels in program reverse engineering., , and . Empirical Software Engineering, 23 (4): 2323-2358 (2018)A Theory of Program Comprehension: Joining Vision Science and Program Comprehension.. Int. J. Softw. Sci. Comput. Intell., 1 (2): 54-72 (2009)Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors., , and . ICSE (Workshops), page 655-659. ACM, (2020)Dataset of Video Game Development Problems., , , , and . MSR, page 553-557. ACM, (2020)Software-Engineering Design Patterns for Machine Learning Applications., , , , , , and . Computer, 55 (3): 30-39 (2022)SERP4IoT'21 Workshop Report., , , and . ACM SIGSOFT Softw. Eng. Notes, 46 (4): 26-27 (2021)Design patterns as laws of quality, , , and . Object-oriented Design Knowledge: Principles, Heuristics, and Best Practices, Idea Group Pub, (2006)Des signatures numériques pour améliorer la recherche structurelle de patrons., and . L'OBJET, 11 (1-2): 97-112 (2005)SCAN: an approach to label and relate execution trace segments., , , , , and . Journal of Software: Evolution and Process, 26 (11): 962-995 (2014)