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Immersive Orchestras: Audio Processing for Orchestral Music VR Content.

, , , , and . VS-GAMES, page 1-2. IEEE Computer Society, (2016)

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Audio Fingerprinting: Concepts and Application., , , , and . FSKD, page 389-393. (2002)Music Information Retrieval: From Signals to Meaning; from Classical Music to Flamenco.. CCIA, volume 288 of Frontiers in Artificial Intelligence and Applications, page 3. IOS Press, (2016)Accurate and Scalable Version Identification Using Musically-Motivated Embeddings., , and . ICASSP, page 21-25. IEEE, (2020)Corpus COFLA: A Research Corpus for the Computational Study of Flamenco Music., , , and . ACM Journal on Computing and Cultural Heritage, 9 (2): 10:1-10:21 (2016)End-to-End Sound Source Separation Conditioned On Instrument Labels., , , and . CoRR, (2018)Neural Percussive Synthesis Parameterised by High-Level Timbral Features., , , , and . CoRR, (2019)Audio cover song identification based on tonal sequence alignment., and . ICASSP, page 61-64. IEEE, (2008)Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements., , , , and . W4A, page 23:1-23:4. ACM, (2017)Key Estimation in Electronic Dance Music., , , and . ECIR, volume 9626 of Lecture Notes in Computer Science, page 335-347. Springer, (2016)Computational Methods for Melody and Voice Processing in Music Recordings (Dagstuhl Seminar 19052)., , and . Dagstuhl Reports, 9 (1): 125-177 (2019)