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Computer Graphics Applications in the Education Process of People with Learning Difficulties.

, , , and . Eurographics (Education Papers), page 39-48. Eurographics Association, (2006)

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Virtual Avatars Signing in Real Time for Deaf Students., , , , and . GRAPP/IVAPP, page 261-266. SciTePress, (2013)Agency and Presence: A Common Dependence on Subjectivity?, , and . Presence Teleoperators Virtual Environ., 15 (5): 539-552 (2006)Mushroom Hunters: A Digital Game for Assessing and Training Sustained Attention in Children with Neurodevelopmental Disorders., , , , , , and . "MIS4TEL (Workshops), volume 769 of Lecture Notes in Networks and Systems, page 78-86. Springer, (2023)Computer graphics applications in the education process of people with learning difficulties., , , and . Comput. Graph., 31 (4): 649-658 (2007)Integrating Virtual Environments with Multimedia contents in a Web Application., , , and . CGVR, page 214-220. CSREA Press, (2009)A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness., , , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 293-310. Springer, (2017)Computer Graphics Applications in the Education Process of People with Learning Difficulties., , , and . Eurographics (Education Papers), page 39-48. Eurographics Association, (2006)Virtual reality school for children with learning difficulties., , and . Advances in Computer Entertainment Technology, page 338-341. ACM, (2005)Augmented Mirror: Interactive Augmented Reality System Based on Kinect., , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 483-486. Springer, (2011)TinajAR: An Edutainment Augmented Reality Mirror for the Dissemination and Reinterpretation of Cultural Heritage., , , , and . Multimodal Technol. Interact., 2 (2): 33 (2018)