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Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors.

, , , , and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 429-436. IOS Press, (2017)

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Universal Balance?, , , and . UDHEIT, volume 256 of Studies in Health Technology and Informatics, page 847-853. IOS Press, (2018)Developing a mobile activity game for stroke survivors - lessons learned., , and . J. Multimodal User Interfaces, 14 (3): 303-312 (2020)Co-Designing Wearable Technology Together with Visually Impaired Children., , , , , , , , and . IJMHCI, 8 (4): 68-84 (2016)Co-located games created by children with visual impairments., , , , , , and . MobileHCI Adjunct, page 1157-1162. ACM, (2015)Designing Motivating Interactive Balance and Walking Training for Stroke Survivors., , , , , , , and . PervasiveHealth, page 327-333. ACM, (2019)Stroke and Universal Design., , , , , , , , , and . UDHEIT, volume 256 of Studies in Health Technology and Informatics, page 854-861. IOS Press, (2018)Walk after stroke: initial development of a step counting game for stroke survivors., , , and . MobileHCI Adjunct, page 237-244. ACM, (2018)Towards a More Inclusive University - Supporting Teachers Through Universal Design for Learning., , and . UDHEIT, volume 256 of Studies in Health Technology and Informatics, page 98-106. IOS Press, (2018)Co-Constructing Universal Design in Citizen Science Workshops., , , and . UDHEIT, volume 256 of Studies in Health Technology and Informatics, page 214-222. IOS Press, (2018)Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors., , , , and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 429-436. IOS Press, (2017)