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Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills.

, , , , , and . Br. J. Educ. Technol., 42 (6): 1029-1041 (2011)

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Computer-Supported Training of Psycho-Diagnostic Skills., , , and . Interact. Learn. Environ., 11 (3): 215-231 (2003)Developing Scenario-based Serious Games for Complex Cognitive Skills Acquisition: Design, Development and Evaluation of the EMERGO Platform., , , and . J. Univers. Comput. Sci., 20 (4): 561-582 (2014)Critical facilities for active participation in learning networks., , , , , and . Int. J. Web Based Communities, 2 (1): 81-99 (2006)Facilitating participation: From the EML web site to the Learning Network for Learning Design., , , , , and . Interact. Learn. Environ., 13 (1-2): 55-69 (2005)Swarm-based Sequencing Recommendations in E-learning., , , , , , , and . ISDA, page 488-493. IEEE Computer Society, (2005)Portability of Serious Game Software Components., , , and . CoG, page 1-8. IEEE, (2019)Swarm -based Sequencing Recommendations in E-learning., , , , , and . IJCSA, 3 (3): 1-11 (2006)Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills., , , , , and . Br. J. Educ. Technol., 42 (6): 1029-1041 (2011)Espace. A student peer-feedback tool enhances the educational quality of assignments without overburdening faculty or adding administrative costs, , , , , , , , , and . EDUCAUSE Quarterly Magazine, (2007)Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training., , , , and . Comput. Educ., (2018)