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Something In The Way We Move: Quantifying patterns of exploration in virtual spaces.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Alternierende Ausbildung. Kat. Nr. HX-38-83-467-DE-C Amt für Amtliche Veröff. der Europ. Gemeinschaften, Luxemburg, (1985)Autonomous services composition in domain 2., , , , , , , , , and 5 other author(s). GlobalSIP, page 1064-1066. IEEE, (2016)Time-Varying Systems and Crossed Products.. Math. Syst. Theory, 17 (3): 217-241 (1984)Hacking Droids and Casting Spells: Locative Augmented Reality Games and the Reimagining of the Theme Park., , , , and . HT, page 37-46. ACM, (2020)Robust image estimation in signal-dependent noise., , and . ICASSP, page 585-588. IEEE, (1984)mPub: A mobile presence aggregation framework., , , , , , and . LANMAN, page 1-6. IEEE, (2010)Identifying User Demographic Traits Through Virtual-World Language Use., and . Predicting Real World Behaviors from Virtual World Data @ SocialCom, page 57-67. Springer, (2013)The effects of cognitive biases and imperfectness in long-term robot-human interactions: Case studies using five cognitive biases on three robots., and . Cogn. Syst. Res., (2017)Anarchy and Chaos on the Net.. Computer, 28 (5): 87 (1995)Video 360 Content Navigation for Mobile HMD Devices., , , , , , , , , and . ACM Multimedia, page 4497-4499. ACM, (2020)