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Increasing Children's Physical Activity Levels Through Biosymtic Robotic Devices.

, , and . ACE, page 2:1-2:14. ACM, (2016)

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Robot Programming Through Whole-Body Interaction.. EPIA, volume 10423 of Lecture Notes in Computer Science, page 150-161. Springer, (2017)Whole-body interaction in natural environments benefits children's cognitive function compared to sedentary interaction indoors., , and . AH, page 8. ACM, (2017)Biosymtic robotics: Adaptive plasticity for space exploration.. ARSO, page 1-2. IEEE, (2017)Interactive Imitation Learning in Robotics: A Survey., , , , , , , , , and . CoRR, (2022)Increasing Children's Physical Activity Levels Through Biosymtic Robotic Devices., , and . ACE, page 2:1-2:14. ACM, (2016)A Biosymtic (Biosymbiotic Robotic) Approach to Human Development and Evolution.. Symbiotic, volume 9961 of Lecture Notes in Computer Science, page 65-76. (2016)The Älberto's Gravimente Toys": children's fiction on technological design., , and . Advances in Computer Entertainment Technology, page 7-10. ACM, (2010)The Influence of the Web on Health Related Decision-making Processes: A Survey with Portuguese Women During Pregnancy., , , and . CENTERIS/ProjMAN/HCist, volume 100 of Procedia Computer Science, page 347-354. Elsevier, (2016)"Passive or interactive virtual reality? The effectiveness for pain and anxiety reduction in pediatric patients"., , , , and . Virtual Real., 26 (4): 1307-1316 (2022)