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GPU algorithms for radiosity and subsurface scattering.

, , and . Graphics Hardware, page 51-59. Eurographics Association, (2003)

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Rectangular multi-chart geometry images., , , and . Symposium on Geometry Processing, volume 256 of ACM International Conference Proceeding Series, page 181-190. Eurographics Association, (2006)Painting detail., and . ACM Trans. Graph., 23 (3): 845-852 (2004)Stress relief: improving structural strength of 3D printable objects., , , , and . ACM Trans. Graph., 31 (4): 48:1-48:11 (2012)Repoussé: Automatic Inflation of 2D Artwork., and . SBIM, page 49-55. Eurographics Association, (2008)Optimizing Structure Preserving Embedded Deformation for Resizing Images and Vector Art., , and . Comput. Graph. Forum, 28 (7): 1887-1896 (2009)Fast GPU ray tracing of dynamic meshes using geometry images., , , and . Graphics Interface, page 203-209. Canadian Human-Computer Communications Society, (2006)The Ray Engine., , and . Graphics Hardware, page 37-46. The Eurographics Association, (2002)PackMerger: A 3D Print Volume Optimizer., , , , , , and . Comput. Graph. Forum, 33 (6): 322-332 (2014)GPU algorithms for radiosity and subsurface scattering., , and . Graphics Hardware, page 51-59. Eurographics Association, (2003)Voronoi Rasterization of Sparse Point Sets., , and . PBG, page 33-37. Eurographics Association, (2005)