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Ecce Homology., , , , , , and . SIGGRAPH Sketches, page 18. ACM, (2004)Embedding expression: Pervasive computing architecture for art and entertainment., , , , and . Pervasive Mob. Comput., 2 (1): 1-36 (2006)The Emergence Engine: A Behavior Based Agent Development Environment for Artists.. AAAI/IAAI, page 973-978. AAAI Press / The MIT Press, (2000)Ecce Homology., , , , , , , , , and 1 other author(s). SIGGRAPH Emerging Technologies, page 5. ACM, (2005)MetaTree: augmented reality narrative explorations of urban forests., , , and . ERVR, volume 8289 of SPIE Proceedings, page 82890G. SPIE, (2012)Designing a VR Arena: Integrating Virtual Environments and Physical Spaces for Social Sensorial Data-Driven Experiences., , , , , , and . ERVR, Society for Imaging Science and Technology, (2020)A distributed control system and scripting language for "interactivity" in live performance., and . IWEC, volume 240 of IFIP Conference Proceedings, page 215-222. Kluwer, (2002)Drafting poems: inverted potentialities.. ACM Multimedia, page 1047-1048. ACM, (2006)Whorl: An Immersive Dive into a World of Flowers, Color, and Play., , and . CHI Extended Abstracts, page 3871-3874. ACM, (2016)Kolo and Nebesko: A Distributed Media Control Framework for the Arts., and . DFMA, page 113-120. IEEE Computer Society, (2005)