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Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists.

, and . DiGRA Conference, Digital Games Research Association, (2007)

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Research Issues in ArchITectural Game Design.. DiGRA Conference, (2005)Contextual Inquiry of Future Commuting in Autonomous Cars., , and . CHI Extended Abstracts, page 3122-3128. ACM, (2016)Towards personalised, gamified systems: an investigation into game design, personality and player typologies., , and . IE, page 7:1-7:6. ACM, (2013)Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems., , and . ICEC, volume 8770 of Lecture Notes in Computer Science, page 11-18. Springer, (2014)Trees of Tales: Designing Playful Interactions to Enhance Reading Experiences., , and . iTAG, page 1-8. IEEE Computer Society, (2015)Madness & Virtuality: An Approximation., and . Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications, page 63-74. Peter Lang, (2001)Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists., , and . Pervasive, volume 5013 of Lecture Notes in Computer Science, page 244-261. Springer, (2008)A context-based design process for future use cases of autonomous driving: prototyping AutoGym., , , , and . AutomotiveUI, page 265-272. ACM, (2015)Exergaming in the Car: Preliminary Results of an Experimental Setup., , , , and . IE, page 35:1-35:3. ACM, (2014)Trees of Tales: A Playful Reading Application for Arabic Children., , and . ICEC, volume 8770 of Lecture Notes in Computer Science, page 3-10. Springer, (2014)