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Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment.

, , and . Comput. Hum. Behav., (2016)

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NeuroVR: An Open Source Virtual Reality Platform for Clinical Psychology and Behavioral Neurosciences., , , , , , , and . MMVR, volume 125 of Studies in Health Technology and Informatics, page 394-399. IOS Press, (2007)Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension., , and . Comput. Hum. Behav., (2015)Immersive virtual reality in K-12 and higher education: A 10-year systematic review of empirical research., , , and . Br. J. Educ. Technol., 51 (6): 2006-2033 (2020)Changing Avatars, Changing Selves? The Influence of Social and Contextual Expectations on Digital Rendition of Identity., , , , and . Cyberpsychology Behav. Soc. Netw., 20 (8): 501-507 (2017)Emerging Adults' Expectations About the Next Generation of Robots: Exploring Robotic Needs Through a Latent Profile Analysis., , , , , , , , , and 4 other author(s). Cyberpsychology Behav. Soc. Netw., 24 (5): 315-323 (2021)Call for Special Issue Papers: HUMANE METAVERSE: Opportunities and Challenges Towards the Development of a Humane-Centered Metaverse: Deadline for Manuscript Submission: December 31, 2022., , and . Cyberpsychology Behav. Soc. Netw., 25 (6): 332-333 (2022)Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality?, , , , , and . Cyberpsychology Behav. Soc. Netw., 27 (1): 28-36 (January 2024)Am I My Avatar? A Tool to Investigate Virtual Body Image Representation in Adolescence., , , and . Cyberpsychology Behav. Soc. Netw., 15 (8): 435-440 (2012)The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being., , and . Cyberpsychology Behav. Soc. Netw., 25 (12): 834-835 (2022)CyberEurope., and . Cyberpsychology Behav. Soc. Netw., 9 (6): 780-781 (2006)