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Lightform: Procedural Effects for Projected AR., , , , and . CoRR, (2020)Idea Generation Techniques among Creative Professionals., , and . HICSS, page 1-10. IEEE Computer Society, (2009)Build your world and play in it: Interacting with surface particles on complex objects., , , , and . ISMAR, page 165-174. IEEE Computer Society, (2010)BeThere: 3D mobile collaboration with spatial input., , , , and . CHI, page 179-188. ACM, (2013)RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units., , , , , , , , , and . UIST, page 637-644. ACM, (2014)Where's My Drink? Enabling Peripheral Real World Interactions While Using HMDs., , , , , and . CoRR, (2015)Projectibles: Optimizing Surface Color For Projection., , , , , and . UIST, page 137-146. ACM, (2015)IllumiRoom: immersive experiences beyond the TV screen., , , and . Commun. ACM, 58 (6): 93-100 (2015)Around device interaction for multiscale navigation., , , , and . Mobile HCI, page 83-92. ACM, (2012)Content creation for seamless augmented experiences with projection mapping. University of Illinois Urbana-Champaign, USA, (2015)