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Cognitive Evaluation of an Innovative Psychiatric Clinical Knowledge Enhancement System.

, , , , , , and . MedInfo, volume 107 of Studies in Health Technology and Informatics, page 1295-1299. IOS Press, (2004)

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The Pupil Examination Project: A Hands-On Multimedia Package., and . Intelligent Tutoring Media, 5 (3-4): 115-120 (1994)Cognitive Evaluation of an Innovative Psychiatric Clinical Knowledge Enhancement System., , , , , , and . MedInfo, volume 107 of Studies in Health Technology and Informatics, page 1295-1299. IOS Press, (2004)New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults., , and . CSEDU (2), page 231-239. SciTePress, (2016)Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game., , , and . ICT4AgeingWell, page 276-284. SCITEPRESS, (2015)Digital Gaming by Older Adults: Can It Enhance Social Connectedness?, and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 167-176. Springer, (2019)Architecture to Support Dynamic Composition of Math Lesson Plans., , , , , and . SAC, page 569-574. ACM, (2003)Playing And Learning Without Borders: A Real-time Online Play Environment., , , , , and . DIGRA Conf., (2005)Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation., and . CSEDU (2), page 137-141. SciTePress, (2016)Games, Simulations and Simulation Games : theoretical underpinnings., , and . DiGRA Conference, (2005)Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games?, , , and . CSEDU (2), page 211-218. SciTePress, (2016)978-989-758-179-3.