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Exploring avatar roles for motivational effects in gameful environments.

, , , and . EAI Endorsed Trans. Creative Technol., 4 (10): e3 (2017)

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A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges., , , and . Inf., 12 (2): 91 (2021)E-Community Program: A Study on ICT Knowledge Transfer to Labuan Community., , , , and . IVIC, volume 11870 of Lecture Notes in Computer Science, page 729-740. Springer, (2019)The Application of Anthropomorphic Gamification within Transitional Healthcare: A conceptual framework., , and . EAI Endorsed Trans. Serious Games, 4 (14): e2 (2018)Mapping Data Mining Technique and Gamification Approach for Studying Post-Stroke Rehabilitation Training: A Systematic Literature Review., , , , and . IEEE Access, (2023)Social Media User Engagement for Promoting Public Health: Pattern Analysis Using Apriori Approach., , , and . IICAIET, page 272-276. IEEE, (2023)MyDiabetes - The Gamified Application for Diabetes Self-Management and Care., , and . Comput., 10 (4): 50 (2021)Implementing Web-Based Clinical Breast Cancer Monitoring Application in Remote Areas: Lesson from the State of Sabah., , , , , , , and . WorldCIST (1), volume 468 of Lecture Notes in Networks and Systems, page 413-417. Springer, (2022)Exploring avatar roles for motivational effects in gameful environments., , , and . EAI Endorsed Trans. Creative Technol., 4 (10): e3 (2017)The Present State of System Analysis and Design in East Malaysia., , , , , , , and . WorldCIST (3), volume 1367 of Advances in Intelligent Systems and Computing, page 314-318. Springer, (2021)Retail Data Warehousing Notable Development Process Determinants., , , , , , and . WorldCIST (3), volume 1367 of Advances in Intelligent Systems and Computing, page 305-313. Springer, (2021)