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Exploring the impact of creative expression through interactive art making on older adults' well-being., , and . Digit. Creativity, 27 (4): 358-368 (2016)Work-in-Progress-Design and Evaluation of 360 VR Immersive Interactions in Nursing Education., , , , and . iLRN, page 1-3. IEEE, (2021)FlexAR: anatomy education through kinetic tangible augmented reality., , , , and . SIGGRAPH Posters, page 21:1. ACM, (2015)Exploration of Visuo-haptic Interactions to Support Learning Leopold's Maneuvers Process in Virtual Reality., , , , , and . SIGGRAPH Asia XR, page 7:1-7:3. ACM, (2021)Touchology: Towards Interactive Plant Design for Children with Autism and Older Adults in Senior Housing., , and . CHI Extended Abstracts, page 893-898. ACM, (2015)Toward Creative Engagement of Soft Haptic Toys with Children with Autism Spectrum Disorder., , and . Creativity & Cognition, page 75-79. ACM, (2017)Connected Immersion: Interacting with Dynamically Generated Creatures and Narratives., and . Creativity & Cognition, page 250-253. ACM, (2023)Anatomy Builder VR: Embodied VR Anatomy Learning Program to Promote Constructionist Learning., , , , , , , and . CHI Extended Abstracts, page 2070-2075. ACM, (2017)Investigating the Role of Haptic Stimulation in Mobile Meditation Tools., and . HCI (28), volume 529 of Communications in Computer and Information Science, page 451-456. Springer, (2015)Though Miles Apart: An Interactive Art Installation that Evokes Nostalgia., and . ARTECH, page 7:1-7:6. ACM, (2019)