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Socialising Around Media (SAM): Dynamic Social and Media Content Syndication for Second Screen.

, , , , , , and . Proces. del Leng. Natural, (2015)

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Parametric Design and Performance Analysis of a Decoupled Service-Oriented Prediction Framework Based on Embedded Numerical Software., , , , , , and . IEEE Trans. Serv. Comput., 6 (4): 511-524 (2013)Emotion Analysis in Hospital Bedside Infotainment Platforms Using Speeded up Robust Features., , , and . AIAI, volume 559 of IFIP Advances in Information and Communication Technology, page 127-138. Springer, (2019)Clinical trial simulation in Grid environments., , , , and . BIBE, page 1-6. IEEE, (2008)Workflow management for soft real-time interactive applications in virtualized environments., , , , , , , and . Future Gener. Comput. Syst., 28 (1): 193-209 (2012)Introducing Gamification in eHealth Platforms for Promoting Wellbeing., , and . ICIMTH, volume 289 of Studies in Health Technology and Informatics, page 337-340. IOS Press, (2021)Integrating AR and IoT Services into mHealth Applications for Promoting Wellbeing., , , , and . WiMob, page 148-153. IEEE, (2022)beHEALTHIER: A Microservices Platform for Analyzing and Exploiting Healthcare Data., , , , , , , and . CBMS, page 283-288. IEEE, (2021)A Multi-Cloud Framework for Measuring and Describing Performance Aspects of Cloud Services Across Different Application Types., , , , , , , , , and 3 other author(s). CLOSER, page 714-721. SciTePress, (2014)On the Integration of Wearable Sensors in IoT Enabled mHealth and Quantified-self Applications., , , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 77-88. Springer, (2017)A Versatile Architecture for Building IoT Quantified-Self Applications., , , and . CBMS, page 500-505. IEEE Computer Society, (2017)