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A Context-Aware Baby Monitor for the Automatic Selective Archiving of the Language of Infants.

, , , , and . ENC, page 60-67. IEEE Computer Society, (2013)

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Activity-Aware Computing for Healthcare., and . IEEE Pervasive Computing, 7 (2): 51-57 (2008)Collective Use of a Fabric-based Interactive Surface to Support Early Development in Toddler Classrooms, , and . Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, page 328--339. New York, NY, USA, ACM, (2016)Enriching family personal encounters with ambient social media., , and . UbiComp, page 792-793. ACM, (2012)Ambient Awareness to Strengthen the Family Social Network of Older Adults., , and . Comput. Support. Cooperative Work., 22 (2-3): 309-344 (2013)Developing and evaluating a BCI video game for neurofeedback training: the case of autism., , , and . Multim. Tools Appl., 78 (10): 13675-13712 (2019)Assisting Support Groups of Patients with Chronic Diseases through Persuasive Computing., , and . J. Univers. Comput. Sci., 15 (16): 3081-3100 (2009)Interactive sonification to assist children with autism during motor therapeutic interventions., , , , , and . Pers. Ubiquitous Comput., 25 (2): 391-410 (2021)Integration of physical and digital media to allow older adults collectively share narratives during reading groups., , , , and . MexIHC, page 53-56. ACM, (2014)KiddyAttack: A virtual reality game to raise awareness of children with cancer about their disease., , , , and . MexIHC, page 10:1-10:4. ACM, (2018)Mobility in hospital work: towards a pervasive computing hospital environment., , , , and . Int. J. Electron. Heal., 3 (1): 72-89 (2007)