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Computer science via digital sound and music: a hands-on introduction to open source tools and new curriculum material to introduce computer science concepts (abstract only)., and . SIGCSE, page 765. ACM, (2013)Aligning learning objectives with service-learning outcomes in a mobile computing application., and . ACM Southeast Regional Conference, page 590-595. ACM, (2006)Teaching human-computer interaction: reports from the trenches., , , and . SIGCSE, page 125-126. ACM, (2003)Data Materialized: Creating Data Worry Beads., and . SIGGRAPH ASIA Courses, page 5:1-5:60. ACM, (2023)Making Together: An Interdisciplinary, Inter-institutional Assistive-Technology Project., , , and . IEEE Computer Graphics and Applications, 37 (5): 9-14 (2017)Fabrication: a tangible link between computer science and creativity., and . SIGCSE, page 382-386. ACM, (2009)Fostering Computational Creativity through Computing in the Arts: A Community of Educators (Abstract Only)., , , and . SIGCSE, page 701. ACM, (2016)A processing primer for artists., and . SIGGRAPH Studio, page 1:1-1:2. ACM, (2017)Introduction to technology for general education., and . ACM Southeast Regional Conference (1), page 274-279. ACM, (2005)Making: an interdisciplinary assistive technology project., , , and . SIGGRAPH Talks, page 81:1-81:2. ACM, (2016)