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Behavioral modeling and animation (panel): past, present, and future.

, , , , and . SIGGRAPH Abstracts and Applications, page 209-211. ACM, (1998)

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Evolution of Corridor Following Behavior in a Noisy World. Simulation of Adaptive Behaviour (SAB-94), (1994)Interactive Evolution of Camouflage.. ALIFE, page 504-511. MIT Press, (2010)An Evolved, Vision-Based Behavioral Model of Coordinated Group Motion. From Animals to Animats (Proceedings of Simulation of Adaptive Behaviour), MIT Press, (1992)The Difficulty of Roving Eyes.. International Conference on Evolutionary Computation, page 262-267. IEEE, (1994)Evolving textures from high level descriptions.. Int. J. Arts Technol., 9 (1): 26-38 (2016)Competition, Coevolution and the Game of Tag. Proceedings of the Fourth International Workshop on the Synthesis and Simulation of Living Systems, page 59--69. MIT, Cambridge, MA, USA, MIT Press, (6-8 July 1994)An Evolved, Vision-Based Behavioral Model of Obstacle Avoidance Behaviour. Artificial Life III, volume XVII of SFI Studies in the Sciences of Complexity, Addison-Wesley, Santa Fe Institute, New Mexico, USA, (15-19 June 1992 1994)Computer science: the science of and about information and computation., and . Commun. ACM, 45 (3): 94-98 (2002)Bloopers, outtakes, and horror stories of SIGGRAPH films., , , , , , , , , and . SIGGRAPH (Panels), page 223-239. ACM, (1989)Big fast crowds on PS3.. Sandbox@SIGGRAPH, page 113-121. ACM, (2006)