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A fuzzy logic-based communication medium selection for QoS preservation in vehicular networks.

, and . ICC, page 1-6. IEEE, (2016)

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A lightweight anomaly detection technique for low-resource IoT devices: A game-theoretic methodology., , and . ICC, page 1-6. IEEE, (2016)Game-Based Adaptive Risk Management in Wireless Body Area Networks., , , and . IWCMC, page 1087-1093. IEEE, (2018)A Cooperative Low Power Mac Protocol for Wireless Sensor Networks., , , and . ICC, page 1-6. IEEE, (2011)A new Intrusion Detection Framework for Vehicular Networks., and . ICC, page 538-543. IEEE, (2014)Game-Based Adaptive Remote Access VPN for IoT: Application to e-Health., , , and . GLOBECOM, page 1-7. IEEE, (2018)Characterizing Multi-Hop Communication in Vehicular Networks., and . WCNC, page 3309-3313. IEEE, (2008)An accurate and efficient collaborative intrusion detection framework to secure vehicular networks., and . Comput. Electr. Eng., (2015)Game model to optimally combine electric vehicles with green and non-green sources into an end-to-end smart grid architecture., , , and . J. Netw. Comput. Appl., (2016)A Reactive QoS Routing Protocol for Ad Hoc Networks., , , and . EUSAI, volume 2875 of Lecture Notes in Computer Science, page 27-41. Springer, (2003)Find a Meeting., , , , , , , and . EUSAI, volume 2875 of Lecture Notes in Computer Science, page 3-14. Springer, (2003)