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Blood type classification using computer vision and machine learning.

, , , and . Neural Comput. Appl., 28 (8): 2029-2040 (2017)

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Design of a mechatronic system for human blood typing in emergency situations., , , , and . ETFA, page 1-4. IEEE, (2012)Total Challenge: A Serious Game for Stimulating Cognitive Abilities., , , and . iJAC, 9 (1): 4-11 (2016)An Adaptive Serious Game of Statistics: project development and mechanisms., , , , and . exp.at, page 377-382. IEEE, (2019)Physioland - A serious game for physical rehabilitation of patients with neurological diseases., , and . Entertain. Comput., (2020)Remote System of Temperature Monitoring and Control., and . Int. J. Online Eng., 4 (4): 60-62 (2008)A serious game concept to enhance students' learning of statistics., , , , and . exp.at, page 187-190. IEEE, (2017)A Serious Game for Hemophobia Treatment Phobos: First Insights., , , and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 231-236. Springer, (2018)Biosignal Databases for Training of Artificial Intelligent Systems., , , , and . ICBRA, page 74-81. ACM, (2022)Serious game as a tool to intellectual disabilities therapy: Total challenge., , , and . SeGAH, page 1-7. IEEE Computer Society, (2011)Virtual Application for Preventing Repetitive Strain Injuries on Hands: First Insights., , , and . BIODEVICES, page 237-244. SciTePress, (2017)