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Investigating Entertainment and Learning in a Multi-User 3D Virtual Environment.

, and . HCIS, volume 272 of IFIP, page 175-188. Springer, (2008)

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Web Engineering at the Frontier of the Web 2.0: Design Patterns for Online 3D Shared Spaces, , and . World Wide Web, 12 (4): 345--379 (2009)Exploratory portals: The need for a new generation., and . DSAA, page 581-586. IEEE, (2014)Interactive storytelling in pre-school: a case-study., and . IDC, page 44-51. ACM, (2009)Innovative Technologies and Education - Two Successful Case-studies., , and . CSEDU (2), page 341-348. INSTICC Press, (2010)Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project., , , and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 14-25. Springer, (2009)Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools., , , , and . PsychNology Journal, 5 (3): 253-269 (2007)eTourism: Multimedia Brochures and Communication Chains., and . ENTER, page 72-83. Springer, (2012)Beyond the School's Boundaries: PoliCultura, a Large-Scale Digital Storytelling Initiative., and . J. Educ. Technol. Soc., 16 (1): 15-27 (2013)Collective digital storytelling at school as a whole-class interaction., , and . IDC, page 11-19. ACM, (2010)Evaluating Asynchronous Message Boards to Support Cross-Cultural Communities of High-School Students., and . ICWL, volume 4823 of Lecture Notes in Computer Science, page 484-495. Springer, (2007)