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Multiple devices as windows for virtual environment.

, , , , and . VR, page 219-220. IEEE Computer Society, (2015)

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Sensory and Perceptual Consistency for Believable Response in Action Feedback Loop., , and . CGI, page 201-210. ACM, (2018)FunProbe: Probing Functions from Binary Code through Probabilistic Analysis., , and . ESEC/SIGSOFT FSE, page 1419-1430. ACM, (2023)Generate Individually Optimized Blendshapes., , , and . BigComp, page 114-120. IEEE, (2021)A slim tabletop interface based on high resolution LCD screens with multiple cameras., , , , and . ITS, page 241-242. ACM, (2010)A slim and wide multi-touch tabletop interface and its applications., , , and . BigComp, page 276-281. IEEE Computer Society, (2014)EG 2005 Tutorial on Mixed Realities in Inhabited Worlds., , , , and . Eurographics (Tutorials), page 1-78. Eurographics Association, (2005)A Study on the Motion Sickness Reduction Technology in Vehicle Media Environment., , , , , and . BigComp, page 16-23. IEEE, (2024)Value Co-creation in Digital Content Ecosystems: A Study of Hallyu., , , , , and . ICIS, Association for Information Systems, (2018)Adaptation of virtual human animation and representation for MPEG., , , , and . Comput. Graph., 28 (4): 485-495 (2004)Customizing blendshapes to capture facial details., , , and . J. Supercomput., 79 (6): 6347-6372 (April 2023)