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The Light Orchard: an immersive display platform for collaborative tangible interaction.

, , , , , and . UbiComp/ISWC Adjunct, page 245-248. ACM, (2017)

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Game of Light: Modeling Diversity Through Participatory Interaction., , , , , and . CHI Extended Abstracts, page 417-420. ACM, (2017)Tangible Interfaces with Printed Paper Markers., , and . Conference on Designing Interactive Systems, page 909-923. ACM, (2020)Word out!: learning the alphabet through full body interactions., , , , and . AH, page 101-108. ACM, (2015)Compositional 3D printing: expanding & supporting workflows towards continuous fabrication., , , , , and . SCF, page 5:1-5:10. ACM, (2018)Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization., , , , , and . CHI, page 81:1-81:18. ACM, (2022)Tribo Tribe: Triboelectric Interaction Sensing with 3D Physical Interfaces., , , and . CHI Extended Abstracts, page 272:1-272:6. ACM, (2022)CodeAttach: Engaging Children in Computational Thinking Through Physical Play Activities., , , , and . TEI, page 453-459. ACM, (2020)Unfolding an Industrial Design Approach to Physical Computing.. TEI, page 721-723. ACM, (2018)The Light Orchard: an immersive display platform for collaborative tangible interaction., , , , , and . UbiComp/ISWC Adjunct, page 245-248. ACM, (2017)Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces., , and . VR Workshops, page 35-39. IEEE, (2020)