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Introducing shared character control to existing video games.

, , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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WebTrax: Visualizing Non-visual Web Interactions., and . ICCHP (2), volume 6180 of Lecture Notes in Computer Science, page 346-353. Springer, (2010)FlashDOM: interacting with flash content from the document object model.. ASSETS, page 311-312. ACM, (2010)Crowd Memory: Learning in the Collective, , , and . CoRR, (2012)Multiverse: crowd algorithms on existing interfaces.. CHI Extended Abstracts, page 2737-2742. ACM, (2013)Real-time crowd control of existing interfaces., , , , and . UIST, page 23-32. ACM, (2011)Beyond autocomplete: Automatic function definition., and . VL/HCC, page 259-260. IEEE, (2011)Introducing shared character control to existing video games., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Weatherbin: Visually Exploring Similar Days in Air Traffic Weather., , , and . Visualization and Data Analysis, page 1-3. Ingenta, (2016)