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Automatic Generation of Implied Constraints., , and . ECAI, volume 141 of Frontiers in Artificial Intelligence and Applications, page 73-77. IOS Press, (2006)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)Emotionally aware automated portrait painting., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 304-311. ACM, (2008)Predictive and Descriptive Approaches to Learning Game Rules from Vision Data., , and . IBERAMIA-SBIA, volume 4140 of Lecture Notes in Computer Science, page 349-359. Springer, (2006)Combining AI Methods for Learning Bots in a Real-Time Strategy Game., , and . Int. J. Comput. Games Technol., (2009)Automatic Invention of Fitness Functions with Application to Scene Generation.. EvoWorkshops, volume 4974 of Lecture Notes in Computer Science, page 381-391. Springer, (2008)Making Conjectures about Maple Functions.. AISC, volume 2385 of Lecture Notes in Computer Science, page 259-274. Springer, (2002)Automated Theory Formation in Pure Mathematics.. Distinguished dissertations Springer, (2002)Baseline Methods for Automated Fictional Ideation., , , , , , , , , and . ICCC, page 211-219. computationalcreativity.net, (2014)Neo-Riemannian Theory for Generative Film and Videogame Music., and . ICCC, page 231-235. Association for Computational Creativity (ACC), (2022)