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Virtual reality game level layout design for real environment constraints., , , and . Graph. Vis. Comput., (2021)Generative Adversarial Network with Policy Gradient for Text Summarization., , and . ICSC, page 204-207. IEEE, (2019)Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games., , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 234:1-234:28 (2021)Real-time performance-driven finger motion synthesis., and . Comput. Graph., (2017)Human-virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment., and . Comput. Animat. Virtual Worlds, (2023)I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd., , and . Comput. Animat. Virtual Worlds, (2020)Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character., , , and . Vis. Comput., 37 (9-11): 2823-2839 (2021)Passenger Anxiety About Virtual Driver Awareness During a Trip with a Virtual Autonomous Vehicle., , , and . ISVC (1), volume 12509 of Lecture Notes in Computer Science, page 654-665. Springer, (2020)A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies., and . AIVR, page 209-213. IEEE, (2020)Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment., and . VR Workshops, page 127-134. IEEE, (2021)