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Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment.

, , , , , , , and . ICEC, volume 8215 of Lecture Notes in Computer Science, page 36-47. Springer, (2013)

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Physical Presence, Social Presence, and Anxiety in Participants with Social Anxiety Disorder During Virtual Cue Exposure., , , , and . Cyberpsychology Behav. Soc. Netw., 22 (1): 46-50 (2019)Technology in Old Age from a Psychological Point of View., , , and . USAB, volume 4799 of Lecture Notes in Computer Science, page 133-142. Springer, (2007)Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents., , , , , and . Comput. Hum. Behav., (2018)Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environment., , , , , , and . Comput. Hum. Behav., (2016)Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment., , , , , , , and . ICEC, volume 8215 of Lecture Notes in Computer Science, page 36-47. Springer, (2013)Agency and Gender Influence Older Adults' Presence-Related Experiences in an Interactive Virtual Environment., , , , , , and . Cyberpsychology Behav. Soc. Netw., 21 (5): 318-324 (2018)Afraid to Be There? Evaluating the Relation Between Presence, Self-Reported Anxiety, and Heart Rate in a Virtual Public Speaking Task., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 17 (5): 310-316 (2014)Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios., , , , , , and . Int. J. Hum. Comput. Stud., (2015)Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming., , , and . Comput. Hum. Behav., 27 (1): 473-479 (2011)An online self-administered social skills training for young adults: Results from a pilot study., , , and . Comput. Educ., (2013)