Author of the publication

Retrieval of the Top N Matches with Support Vector Machines.

, , and . ICPR, page 2716-2719. IEEE Computer Society, (2000)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Development and Verification of an Alcohol Craving-Induction Tool Using Virtual Reality: Craving Characteristics in Social Pressure Situation., , , , , , , , , and 2 other author(s). Cyberpsychology Behav. Soc. Netw., 11 (3): 302-309 (2008)Dissociation of Working Memory Processing Associated with Native and Second Languages: PET Investigation., , , , , and . NeuroImage, 15 (4): 879-891 (2002)Efficacy of mobile app-based interactive cognitive behavioral therapy using a chatbot for panic disorder., , , and . Int. J. Medical Informatics, (2020)Mobile app-based chatbot to deliver cognitive behavioral therapy and psychoeducation for adults with attention deficit: A development and feasibility/usability study., , , , , and . Int. J. Medical Informatics, (2021)VR-Based Conversation Training Program for Patients with Schizophrenia: A Preliminary Clinical Trial., , , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 10 (4): 567-574 (2007)Usefulness of the Mobile Virtual Reality Self-Training for Overcoming a Fear of Heights., , , , and . Cyberpsy., Behavior, and Soc. Networking, 20 (12): 753-761 (2017)FPGA Low Power Technology Mapping for Reuse Module Design under the Time Constraint., , , and . FGCN (2), page 57-61. IEEE Computer Society, (2008)978-0-7695-3431-2.Utilizing dynamic parallelism in CUDA to accelerate a 3D red-black successive over relaxation wind-field solver., , , , , and . Environ. Model. Softw., (2021)Feasibility of a Virtual Reality Program in Managing Test Anxiety: A Pilot Study., , , , , and . Cyberpsychology Behav. Soc. Netw., 23 (10): 715-720 (2020)Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder., , , , , , and . Cyberpsychology Behav. Soc. Netw., 22 (3): 198-204 (2019)